Whence and Whither Goes the Weather – Unlock #6
First up, we’re pretty elated: the preview page for Don’t Starve: The Board Game has reached the brain-scrambling number of 50,000 followers! In Roman times, we could have formed 10 full legions of heavy infantry. Or founded a city. 😏
In our times, it means that over 50,000 people will enjoy their game enhanced by the Constant Curiosities mini-expansion, for free! Look at us, we’re already adding meaningful content before the campaign is even officially live!
And it goes live on September 30, in case you missed it. But before then, we still have a whole batch of exciting things to announce, including today’s new monster reveal and description of how weather impacts your day-to-day struggle for subsistence in Don’t Starve: The Board Game.
Braving the Elements
Finding food is one thing, but survival comes with lots more fun than just starving. Freezing to the bone. Soaking wet from rain and snow. Searing in the sun. In the world of Don’t Starve, the elements spoil not only your day but quite often your food as well. This is a major part of the experience—one that simply had to make its way into the tabletop version.
After exploring, fighting, and scavenging for resources, the Survivors go through a Weather Phase, which determines the effect of weather on their Health, Sanity, and Hunger levels, as well as on the food items in their possession. Having appropriate gear helps mitigate the negative effects, just as cooking food makes it more durable against the passage of each day.
During the Weather Phase, players also draw Weather cards, each of which offers a special weather-related event. This could be an overcast sky that makes it harder to see, or a Beefalo mating season, which makes them… well, much more aggressive than usual!
Tell It to the Rain
Continuing the theme of nature as a force to be reckoned with, today’s newly unlocked content for the Constant Curiosities mini-expansion (which is free for everyone who clicks the “Notify me on launch” button on the preview page and backs the project at the core pledge level or above) is also weather-related. The box of goodies just got bigger with 4 new Weather cards, one for each season in the game!
***BARK–SNARL-GROWL-SNARL-BARK***
Last time, we promised to share with you some of the monsters considered fan favorites among the GCU crew. These include the adorably disgusting Ewecus, the disgustingly adorable Catcoon, but also the unfeeling Clockwork Chess Pieces, or the tireless MacTusk n’ Son crew. Of course, that doesn’t mean we’re always happy—or simply ready—to see them.
Which is also quite true for today’s revealed monster—a fundamental threat to all Survivors, especially early in the game. Who let the Hounds out? And why do they keep coming?
‘Anyone got rolled up newspaper?’—Winona
Announced by ferocious snarling and barking, they arrive like a swarm of locusts, threatening to overwhelm you before you can make it back to camp. Worse still, once you’ve fought off the first wave, you can never stop thinking about the next—and you can bet that they’ll try their best to catch you off guard.
Hounds are a constant (pun intended) reminder of just how nightmarish your life becomes once you are trapped in the world of Don’t Starve. We’re pretty sure that some of you secretly hoped they’d somehow get lost in all the fuss and never make it into the board game. Well, they did, so better get ready!
Say, Pal—Wanna See the Game?
Last week we encouraged you to try the game out for yourself in a session with EZBoardGames’ Asaf and GCU’s Derek. Turns out you didn’t really need much encouragement, as we’ve already booked hundreds of time slots. We’re still open for business in that regard, though, so join us on Discord and sign up for a demo!
We also invite you to watch a step-by-step tutorial and full playthrough of the game prototype by none other than Paul Grogan from Gaming Rules!
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